(In reply to comment #37)
> > Hmm, I think it should. See comment 22.
>
> Huh. That's... odd. Really odd, since we're clearing the textruns as we
> reflow too, right?
Yes. I observed things getting a lot faster when I took out that loop, but I can't really explain it.
> > Well, that basically contradicts all that I know about textruns
>
> Note that it's _possible_ I was getting hits on the textrun cache. Again, I
> was just looking at the constructor invocations.
Hmm, IINM we remove textruns from the cache when we're clearing them (why are we doing that?!).
(In reply to comment #37)
> > Hmm, I think it should. See comment 22.
>
> Huh. That's... odd. Really odd, since we're clearing the textruns as we
> reflow too, right?
Yes. I observed things getting a lot faster when I took out that loop, but I can't really explain it.
> > Well, that basically contradicts all that I know about textruns
>
> Note that it's _possible_ I was getting hits on the textrun cache. Again, I
> was just looking at the constructor invocations.
Hmm, IINM we remove textruns from the cache when we're clearing them (why are we doing that?!).