(In reply to comment #4)
> This is the sort of bug you get when somebody makes a choice between device
> pixels and CSS pixels incorrectly.
>
> (I think I commented on a very similar bug somewhere else; this might be a
> duplicate.)
By that: I mean there's a piece of code somewhere making the wrong choice between calling a function like AppUnitsToCSSPixels and AppUnitsToDevPixels, and the bug will be fixed by finding and fixing that code. (The trick is finding the right one so as not to break anything else. :-)
(In reply to comment #4)
> This is the sort of bug you get when somebody makes a choice between device
> pixels and CSS pixels incorrectly.
>
> (I think I commented on a very similar bug somewhere else; this might be a
> duplicate.)
By that: I mean there's a piece of code somewhere making the wrong choice between calling a function like AppUnitsToCSSPixels and AppUnitsToDevPi xels, and the bug will be fixed by finding and fixing that code. (The trick is finding the right one so as not to break anything else. :-)