Comment 80 for bug 450684

Revision history for this message
In , Matthew Gregan (kinetik) wrote :

It doesn't seem to be possible to fix this reliably with the old backend because liboggplay produces "frames" with both audio and video attached. We need the ability to decode audio ahead of video, which is impossible with liboggplay without major changes. My WIP patches attached to this bug tried to compromise by increasing the number of "frames" we'd decode and queue, but as this isn't able to guarantee any particular audio/video decoded ratio, it doesn't solve every instance of this problem.