Looks like another case where we get stuck in the PlayFrame loop. We're waiting for a small amount of audio to play (~7ms in the case I reproduced), but there is no audio left to play on the current frame or buffered in the audio stream, and the audio clock is not advancing.
Looks like another case where we get stuck in the PlayFrame loop. We're waiting for a small amount of audio to play (~7ms in the case I reproduced), but there is no audio left to play on the current frame or buffered in the audio stream, and the audio clock is not advancing.