Comment 466 for bug 412647

Revision history for this message
In , Alessandro Decina (alessandro.decina) wrote :

(In reply to Sid from comment #295)
> (In reply to Ralph Giles (:rillian) from comment #294)
> > As far as I know current plans aren't settled; the
> > decision to change policy on the official builds depends on the codec
> > issues, and we don't have consensus or working code there yet.
>
> Yeah, I forgot about codec problems. Let's wait then. Anyway, if those
> issues are solved, it would be better to try and implement a native
> DirectShow or Media Foundation backend for Windows (bug 435339).

Why do you think that would be better?

> > It's generally available on Linux systems, but not Windows, Mac or Android.
>
> There is a Windows port of GStreamer available on
> http://ossbuild.googlecode.com (although it seems abandoned at v0.10.7).
> Will it work with GStreamer-enabled Nightly build?

GStreamer has pretty good Windows support and it even supports some of the native codecs. Building it and shipping it on Windows is not as easy as it could be though. To fix that, as Ralph mentioned, there's an undergoing effort to produce an easy to use (and ship and build) GStreamer SDK for linux, mac and windows, see http://is.gd/tteunv.

I'm waiting for the SDK to be ready (gonna be ready Any Day Now ;)), then my plan is to integrate it in the build and start a discussion on how and where to enable the gstreamer backend by default.