Tyler, thanks. That's very useful information!
Chances are, not much will happen here until we move to doing our own hardware-accelerated rendering on Linux, which will automatically mean pixmap sizes that the GPU can deal with...
Tyler, thanks. That's very useful information!
Chances are, not much will happen here until we move to doing our own hardware- accelerated rendering on Linux, which will automatically mean pixmap sizes that the GPU can deal with...