This crash is caused by a bug in the AMD/ATI fglrx driver, it is possible for the Java OpenGL binding to workaround the issue:
Java 3D is using an internal version of JOGL 1 for its OpenGL bindings that is unmaintained after Oracle have stopped development. Unfortunally this internal JOGL 1 version do now know how to workaround the latest fglrx driver limitations.
Fixing electric would require that Java 3D itelf gets ported over to use libjogl2-java JogAmp JOGL 2 that is actively supported.
hharrison is working on a JogAmp JOGL 2 port of Java3D here: https://github.com/hharrison/java3d-core
This crash is caused by a bug in the AMD/ATI fglrx driver, it is possible for the Java OpenGL binding to workaround the issue:
Java 3D is using an internal version of JOGL 1 for its OpenGL bindings that is unmaintained after Oracle have stopped development. Unfortunally this internal JOGL 1 version do now know how to workaround the latest fglrx driver limitations.
Fixing electric would require that Java 3D itelf gets ported over to use libjogl2-java JogAmp JOGL 2 that is actively supported. /github. com/hharrison/ java3d- core
hharrison is working on a JogAmp JOGL 2 port of Java3D here:
https:/
By using hharrison's Java 3D work that uses JogAmp JOGL 2 then it would be possible to use the /jogamp. org/git/ ?p=jogl. git;a=commit; h=f2cfb6119a366 3715ed2d5726439 49b3bef58662
upstream libjogl2-java fix for the AMD/ATI fglrx crash:
https:/