Comment 12 for bug 1070275

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John Mitchell (mitchellj) wrote :

Definately Vertex Buffer Object that solved it. I've still got Framebuffer and Buffer swapping still checked.

Lighting []
Sync to VBlank [X]
Texture Compression []
Framebuffer Object [X]
Vertex Buffer Object []
Always use buffer swapping [X]

Is my current setup, if I check the VBO option the flickers return.