Definately Vertex Buffer Object that solved it. I've still got Framebuffer and Buffer swapping still checked.
Lighting [] Sync to VBlank [X] Texture Compression [] Framebuffer Object [X] Vertex Buffer Object [] Always use buffer swapping [X]
Is my current setup, if I check the VBO option the flickers return.
Definately Vertex Buffer Object that solved it. I've still got Framebuffer and Buffer swapping still checked.
Lighting []
Sync to VBlank [X]
Texture Compression []
Framebuffer Object [X]
Vertex Buffer Object []
Always use buffer swapping [X]
Is my current setup, if I check the VBO option the flickers return.