|| On Sun, 30 Oct 2005 22:23:25 +0100
|| Nicolas Bonifas <email address hidden> wrote:
nb> Package: euler
nb> Version: 1.60.6fix-4
nb> Severity: minor
nb> When I launch autodemo.en, euler segfaults after drawing the first examples.
nb> Gdb reveals that the bug is located in stack.c, at line 812: hd->name doesn't
nb> always contain a valid string.
I looked at the code. It contain really a huge numner of
errors. Even trying to fix this bug will leave open a huge
number of other bugs...
The code it's really old, not maintained and probably it
requires a rewriting that I have no time to do alone.
For the moment I will orphan the package, probably it could be
safely removed from the archive, I think.
Regards
Marco
--
"I videogiochi non influenzano i bambini. Voglio dire, se Pac-Man avesse
influenzato la nostra generazione, staremmo tutti saltando in sale
scure, masticando pillole magiche e ascoltando musica elettronica
ripetitiva."
"Videogames do not influence kids. I mean, if Pac-Man influenced our
generation, we were all jumping in dark rooms, chomping pills and
listening to electronic repeating music."
|| On Sun, 30 Oct 2005 22:23:25 +0100
|| Nicolas Bonifas <email address hidden> wrote:
nb> Package: euler
nb> Version: 1.60.6fix-4
nb> Severity: minor
nb> When I launch autodemo.en, euler segfaults after drawing the first examples.
nb> Gdb reveals that the bug is located in stack.c, at line 812: hd->name doesn't
nb> always contain a valid string.
I looked at the code. It contain really a huge numner of
errors. Even trying to fix this bug will leave open a huge
number of other bugs...
The code it's really old, not maintained and probably it
requires a rewriting that I have no time to do alone.
For the moment I will orphan the package, probably it could be
safely removed from the archive, I think.
Regards
Marco
--
"I videogiochi non influenzano i bambini. Voglio dire, se Pac-Man avesse
influenzato la nostra generazione, staremmo tutti saltando in sale
scure, masticando pillole magiche e ascoltando musica elettronica
ripetitiva."
"Videogames do not influence kids. I mean, if Pac-Man influenced our
generation, we were all jumping in dark rooms, chomping pills and
listening to electronic repeating music."
Kristian Wilson, Nintendo Inc. 1989