Comment 21 for bug 1935082

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Seth Arnold (seth-arnold) wrote :

Hello Alberto,

Thanks for sketching out the QA steps for this package; egl-wayland is the first package to go through our new testing requirements, so we're still iterating on what we'd like to see. We discussed this and decided that we needed more information to have confidence that someone else could perform these steps in your absence.

Can you provide us with more details on how to perform these tests?

After installing libnvidia-egl-wayland1 and restarting the Wayland compositor, how do you verify that this package is being used? Does this work with any Wayland compositor in the archive or only specific ones?

How do you enable KMS? How do you verify that KMS has been enabled?

Can you expand upon the 'not Wayland native 3D application'? Is the idea to test the X11 compatibility layer? Or is this also not an X11 application? What application will you use for testing this, is this in the archive already or is it packaged elsewhere?

Can you expand upon the 'single GPU' bit? What happens on systems with eg two or more GPUs?

Thanks