1. Performance issues will not be hit, the plugin only kicks in when tfp binding fails (eg, more than max texture sizE) 2. We need to fix the framebuffer object capture code to allow for multiple texture bindings too.
1. Performance issues will not be hit, the plugin only kicks in when tfp binding fails (eg, more than max texture sizE)
2. We need to fix the framebuffer object capture code to allow for multiple texture bindings too.