One more peice of data. I am able to prevent (workaround) the issue by disabling "Force complete redraw on intial damage" in the Workarounds plugin, which is enabled by default. Ironic, I know.
YMMV...
One more peice of data. I am able to prevent (workaround) the issue by disabling "Force complete redraw on intial damage" in the Workarounds plugin, which is enabled by default. Ironic, I know.
YMMV...