Comment 58 for bug 1072206

Revision history for this message
Alexander (aheihachi) wrote :

Did someone tried 346.16 drivers? I just noticed the following fixes:

- Fixed rendering corruption that sometimes happened when calling

    DrawElementsInstancedBaseVertexBaseInstance(),
    DrawElementsInstancedBaseInstance(),
    or DrawArraysInstancedBaseInstance().
- Removed the limit on the maximum number of OpenGL Framebuffer Objects.

Is that related to our issue?