To be honest I don't much care about what happens with the cube plugin. As is we're carrying a patch against wall that doesn't forward port well and that we'll likely have to carry forever, I'd rather not have another one for cube. For cube you can just disable all the edge flip options (pointer, dnd, move) and that'll fix the problem too.
To be honest I don't much care about what happens with the cube plugin. As is we're carrying a patch against wall that doesn't forward port well and that we'll likely have to carry forever, I'd rather not have another one for cube. For cube you can just disable all the edge flip options (pointer, dnd, move) and that'll fix the problem too.