Comment 8 for bug 1024208

Revision history for this message
Erik Ackermann (domohawk) wrote :

Another clue. The amount the sphere/cube is deformed/broken is directly linear to "Window Depth". Indeed setting the depth to 0 produces a perfectly formed sphere/cube (of course with no apparent window 3D effect).

It seems this Window Depth is somehow being used to offset the rendering of each workspace face of the cube/sphere, such that the larger the offset the more 'broken apart' the cube becomes.

With this known parameter to play with, I think I might take a stab at fixing this bug in the next few weeks since the code for this plugin is only one 600 line file. This neat effect is the one thing holding me back from my ideal desktop.