This seems to be a generic texture_from_pixmap problem. If I run metacity w/compositor it works fine, same with metacity w/xcompmgr. When I try kwin with 2D (Render) compositing it works too.
Now the fun parts. Using kwin with OpenGL texture_from_pixmap compositing dies, same as compiz. Using kwin with OpenGL shared memory compositing ran like it was right on the edge of just locking up.
So, this is still probably a driver problem but not one that is easily fixed. I'm pretty sure the constant updates are the problem. This screensaver seems to be a bit like glxgears, it just runs as fast as possible all the while melting your system.
This seems to be a generic texture_from_pixmap problem. If I run metacity w/compositor it works fine, same with metacity w/xcompmgr. When I try kwin with 2D (Render) compositing it works too.
Now the fun parts. Using kwin with OpenGL texture_from_pixmap compositing dies, same as compiz. Using kwin with OpenGL shared memory compositing ran like it was right on the edge of just locking up.
So, this is still probably a driver problem but not one that is easily fixed. I'm pretty sure the constant updates are the problem. This screensaver seems to be a bit like glxgears, it just runs as fast as possible all the while melting your system.