clanlib 1.0~svn3827-3 source package in Ubuntu

Changelog

clanlib (1.0~svn3827-3) unstable; urgency=low
  * Team upload.  * Prepare for libjpeg8 transition. Thanks to Bill Allombert to point this    out! (Closes: #633548)    * No longer build-depend on libjpeg62-deb but libjpeg-dev    * libclanlib-dev no longer recommends libjpeg62-dev but libjpeg-dev -- Bruno "Fuddl" Kleinert <email address hidden>  Wed, 13 Jul 2011 13:44:07 +0200

Upload details

Uploaded by:
Debian Games Group
Uploaded to:
Sid
Original maintainer:
Debian Games Group
Architectures:
any
Section:
libs
Urgency:
Low Urgency

See full publishing history Publishing

Series Pocket Published Component Section

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File Size SHA-256 Checksum
clanlib_1.0~svn3827-3.dsc 1.7 KiB a6c1d404f7cd304dde7d95ea909c3cd53ca40614fa3449324b8494f665088422
clanlib_1.0~svn3827.orig.tar.gz 6.5 MiB bff9662de2324ac30baccb0e8f4ade989fcc21fcbeff4148510cacdc41b333c9
clanlib_1.0~svn3827-3.diff.gz 207.8 KiB 8187cd2824cd157492f73d6cac1b67d8595458bbe1ff9f1a5f65ab734f2fb854

No changes file available.

Binary packages built by this source

clanlib-doc: Reference documentation and tutorials for ClanLib

 ClanLib delivers a platform independent interface to write games with.
 If a game is written with ClanLib, it should be possible to compile the
 game under any platform (supported by ClanLib, that is) without changing
 the application source code.
 .
 But ClanLib is not just a wrapper library, providing a common interface
 to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
 platform independence is ClanLib's primary goal, it also tries to be a
 service-minded game SDK. In other words, great effort has been put into
 designing the API, to ensure ClanLib's ease of use - while maintaining its
 power.
 .
 This package contains html documentation for the ClanLib API and some
 tutorials to ease the learning curve for programming with it.

libclanapp-1.0: ClanLib game SDK runtime

 ClanLib is a multi-platform software development kit, with an emphasis on
 game development.
 .
 On one side, it tries to provide a platform independent interface to
 write games with, by taking over the low-level work from the game and
 providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
 Vorbis, X11, etc., so that if a game is written with ClanLib, the game
 should compile on any platform supported by ClanLib without changing
 its source code.
 .
 On the other hand, ClanLib also tries to be a service-minded SDK.
 In other words, the developers have put great effort into designing
 the API, to ensure ClanLib's ease of use - while maintaining its power.
 .
 This is the runtime part of the ClanLib SDK, needed to run applications
 built with it.

libclanlib-dev: No summary available for libclanlib-dev in ubuntu oneiric.

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