clanlib 1.0~svn3827-3 source package in Ubuntu
Changelog
clanlib (1.0~svn3827-3) unstable; urgency=low * Team upload. * Prepare for libjpeg8 transition. Thanks to Bill Allombert to point this out! (Closes: #633548) * No longer build-depend on libjpeg62-deb but libjpeg-dev * libclanlib-dev no longer recommends libjpeg62-dev but libjpeg-dev -- Bruno "Fuddl" Kleinert <email address hidden> Wed, 13 Jul 2011 13:44:07 +0200
Upload details
- Uploaded by:
- Debian Games Group
- Uploaded to:
- Sid
- Original maintainer:
- Debian Games Group
- Architectures:
- any
- Section:
- libs
- Urgency:
- Low Urgency
See full publishing history Publishing
Series | Published | Component | Section |
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Downloads
File | Size | SHA-256 Checksum |
---|---|---|
clanlib_1.0~svn3827-3.dsc | 1.7 KiB | a6c1d404f7cd304dde7d95ea909c3cd53ca40614fa3449324b8494f665088422 |
clanlib_1.0~svn3827.orig.tar.gz | 6.5 MiB | bff9662de2324ac30baccb0e8f4ade989fcc21fcbeff4148510cacdc41b333c9 |
clanlib_1.0~svn3827-3.diff.gz | 207.8 KiB | 8187cd2824cd157492f73d6cac1b67d8595458bbe1ff9f1a5f65ab734f2fb854 |
No changes file available.
Binary packages built by this source
- clanlib-doc: Reference documentation and tutorials for ClanLib
ClanLib delivers a platform independent interface to write games with.
If a game is written with ClanLib, it should be possible to compile the
game under any platform (supported by ClanLib, that is) without changing
the application source code.
.
But ClanLib is not just a wrapper library, providing a common interface
to low-level libraries such as DirectFB, DirectX, OpenGL, X11, etc. While
platform independence is ClanLib's primary goal, it also tries to be a
service-minded game SDK. In other words, great effort has been put into
designing the API, to ensure ClanLib's ease of use - while maintaining its
power.
.
This package contains html documentation for the ClanLib API and some
tutorials to ease the learning curve for programming with it.
- libclanapp-1.0: ClanLib game SDK runtime
ClanLib is a multi-platform software development kit, with an emphasis on
game development.
.
On one side, it tries to provide a platform independent interface to
write games with, by taking over the low-level work from the game and
providing wrappers around toolkits such as DirectFB, DirectX, OpenGL,
Vorbis, X11, etc., so that if a game is written with ClanLib, the game
should compile on any platform supported by ClanLib without changing
its source code.
.
On the other hand, ClanLib also tries to be a service-minded SDK.
In other words, the developers have put great effort into designing
the API, to ensure ClanLib's ease of use - while maintaining its power.
.
This is the runtime part of the ClanLib SDK, needed to run applications
built with it.
- libclanlib-dev: No summary available for libclanlib-dev in ubuntu oneiric.
No description available for libclanlib-dev in ubuntu oneiric.
- libclansdl-1.0: No summary available for libclansdl-1.0 in ubuntu oneiric.
No description available for libclansdl-1.0 in ubuntu oneiric.