This segmentation fault appears to occur when running 'backgammon' with a terminal less than 80x24. (I usually run it within a screen session in a 80x24 terminal but the last line of the terminal is taken by screen's hardstatus info line). Running 'backgammon' in a normal 80x24 terminal works, but in an 80x23 terminal (or a 80x24 terminal inside a "screen" session with the last line reserved for status), the game crashes.
This segmentation fault appears to occur when running 'backgammon' with a terminal less than 80x24. (I usually run it within a screen session in a 80x24 terminal but the last line of the terminal is taken by screen's hardstatus info line). Running 'backgammon' in a normal 80x24 terminal works, but in an 80x23 terminal (or a 80x24 terminal inside a "screen" session with the last line reserved for status), the game crashes.