This is still on my TODO list but low priority. The reason being this kind of bug has been observed with every release on a variety of hardware. I think it fails in more cases than it succeeds, and has always done so.
If by chance a developer has access to the same specific headset then the problem could be bisected and a specific cause identified.
This is still on my TODO list but low priority. The reason being this kind of bug has been observed with every release on a variety of hardware. I think it fails in more cases than it succeeds, and has always done so.
If by chance a developer has access to the same specific headset then the problem could be bisected and a specific cause identified.