playing back animation in blender results in the message:
"Couldn't open audio: No available audio device" on the console and no audio. some information:
*reproduce this bug by hitting alt-a in blender to playback animation, with the sync option enabled.
*blender audio uses SDL, and seems to be OSS only. on other OS's (gentoo, redhat) blender hogs non-mixing soundcards while playing sound, no other apps get audio.
*blender audio works in ubuntu *if* you have a soundcard with hardware mixing, aka emu10k1 cards.
*no audio even when I kill esd, kill gdm, and start X with just openbox running.
*I am aware that you need to disable game engine sound in blender to get sequencer sound ( heh )
*this problem has cropped up on various systems using different hardware, the common element is that they were ubuntu linux, and the sound card didn't hardware mix- we fixed it on our desktops by getting cards with hardware mixing.
playing back animation in blender results in the message:
"Couldn't open audio: No available audio device" on the console and no audio. some information:
*reproduce this bug by hitting alt-a in blender to playback animation, with the sync option enabled.
*blender audio uses SDL, and seems to be OSS only. on other OS's (gentoo, redhat) blender hogs non-mixing soundcards while playing sound, no other apps get audio.
*blender audio works in ubuntu *if* you have a soundcard with hardware mixing, aka emu10k1 cards.
*no audio even when I kill esd, kill gdm, and start X with just openbox running.
*I am aware that you need to disable game engine sound in blender to get sequencer sound ( heh )
*this problem has cropped up on various systems using different hardware, the common element is that they were ubuntu linux, and the sound card didn't hardware mix- we fixed it on our desktops by getting cards with hardware mixing.