The massive slowdown observed when selecting an object seems to come from Blender's usage of GL_SELECT rendering mode, which AFAIK is software-rendering.
Hardware support for GL_SELECT in Mesa should solve the problem, but I'm not sure this is going to happen.
The massive slowdown observed when selecting an object seems to come from Blender's usage of GL_SELECT rendering mode, which AFAIK is software-rendering.
Hardware support for GL_SELECT in Mesa should solve the problem, but I'm not sure this is going to happen.