I'm adding both Unity and indicator-sound tasks, as this bug concerns the two of them.
1. There is no way to quit Banshee while letting it continue playing -- this is because of the application-centric paradigm that we're shifting to, and highlighted in the Sound Menu specification.
2. On the other hand, Unity puts out a "Quit" option for Banshee when there's a window around, but it doesn't quit Banshee when Banshee is not paused/stopped.
I'm adding both Unity and indicator-sound tasks, as this bug concerns the two of them.
1. There is no way to quit Banshee while letting it continue playing -- this is because of the application-centric paradigm that we're shifting to, and highlighted in the Sound Menu specification.
2. On the other hand, Unity puts out a "Quit" option for Banshee when there's a window around, but it doesn't quit Banshee when Banshee is not paused/stopped.