renderStrategy: Canvas.Threaded //Needed to save()
property string drawName: "Draw 001" // Name of the current file
property color drawingColor: "darkgray" // Name of the current color
property int lineWidth: units.dp(1)
property int mxBuffer: -1 // mouse X coordinate buffer
property int myBuffer: -1 // mouse Y coordinate buffer
uDraw uses the following:
Canvas{
id: mainCanvas
renderStrategy: Canvas.Threaded //Needed to save()
property string drawName: "Draw 001" // Name of the current file
property color drawingColor: "darkgray" // Name of the current color
property int lineWidth: units.dp(1)
property int mxBuffer: -1 // mouse X coordinate buffer
property int myBuffer: -1 // mouse Y coordinate buffer
anchors.fill: parent
smooth: true
antialiasing: true
}