Hello jun,
Just remember to create your VBOs for vertex, colors and whatever you need just one time at the beginning of the execution, so in the rendering cycle you just need to move your pointer to the desired vertex or color.
Regards, Rogelio Garcia
Hello jun,
Just remember to create your VBOs for vertex, colors and whatever you need just one time at the beginning of the execution, so in the rendering cycle you just need to move your pointer to the desired vertex or color.
Regards,
Rogelio Garcia