Comment 2 for bug 803412

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Nicolas Dechesne (ndec) wrote :

the bug report does not mention if it's using compiz or metacity. if it's compiz yes, that's kind of expected as ricardo explained. there is no solution that will be available in the short term. the h/w can only map 256Mb, out of this pool you get about 160Mb of texture. the more you have windows open the more texture... even though you could implement *something* in s/w to workaround the issue, it would be slow and TI will not do that. the real fix is to wait for the OMAP4470 chip (already announced) that comes with a new graphics core which does not have this limitation (well the limit will be 4Gb which gives us a bit more time until we reach the limit)