so after being pointed to bug 1201116 it seems this is shell related ...
a) unity8 eats a lot of ram and cpu while (and bbefore) the above bug shows up (top showed 52% CPU and 25% RAM here)
b) restarting unity8 gets this back to a sane state and the starting of the app works fine
so after being pointed to bug 1201116 it seems this is shell related ...
a) unity8 eats a lot of ram and cpu while (and bbefore) the above bug shows up (top showed 52% CPU and 25% RAM here)
b) restarting unity8 gets this back to a sane state and the starting of the app works fine