Sorry for the late reply. Yes you right the cpu load is about 50% now, stil
a little high I think but better than 100% :-)
A couple of other "bugs" but since it is development I will look out for
them when the next release comes.
On Sun, Feb 24, 2008 at 11:31 PM, Thomas Perl <email address hidden> wrote:
> Please try to compile the current Git head (master branch) from source,
> make sure that the FPS limiting in the source code is enabled and re-
> compile to see if this fixes the problem.
> Cpu load
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