Alberto, I understand you want the icons not to show up in the launcher. But skip-taskbar-hint is only for windows, not indicators.
All indicators that have .desktop files seem to show up. So far we've seen bzr-notify (from bzr-gtk), synapse, and gwibber. The latter two use new-style indicators, the first uses an old-school notification icon (which don't show up in unity).
It's simple enough to hide all indicators. In bamf-application.c, remove the following code:
if (BAMF_IS_INDICATOR (view))
visible = TRUE;
However, I think it would be nice if we could continue showing notification icons in the launcher, while hiding aps that present themselves in the indicator. But that's a design decision and this is getting slightly more complicated that a bitesize bug, as I couldn't easily tell where the code was separating between old-school and new-school indicators. So I'm leaving this one alone for now until a unity developer chimes in.
Alberto, I understand you want the icons not to show up in the launcher. But skip-taskbar-hint is only for windows, not indicators.
All indicators that have .desktop files seem to show up. So far we've seen bzr-notify (from bzr-gtk), synapse, and gwibber. The latter two use new-style indicators, the first uses an old-school notification icon (which don't show up in unity).
It's simple enough to hide all indicators. In bamf-application.c, remove the following code:
if (BAMF_IS_INDICATOR (view))
visible = TRUE;
However, I think it would be nice if we could continue showing notification icons in the launcher, while hiding aps that present themselves in the indicator. But that's a design decision and this is getting slightly more complicated that a bitesize bug, as I couldn't easily tell where the code was separating between old-school and new-school indicators. So I'm leaving this one alone for now until a unity developer chimes in.