Comment 1 for bug 677874

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Matthew Gates (matthew-porpoisehead) wrote :

specifically it breaks the lunar_eclipse scripts. Since recent changes, something new was implemented which means the pre-script time rate is restored when a script terminates.

I don't think this is what we want. For example, maybe we want to use the startup script to set the time rate to move fast(ish),

Also, this is inconsistent with other settings which a script might alter, which all persist after a script terminates. This is a good thing - it allows a script to be used to "set up" stellarium.

I plan to remove this "restore pre-script time rate" feature.