Hi, I've the same problem using the ocular plugin. With Stellarium 0.12.1 for windows with ocular plugin 1.0.1 the FOV calculated is right, but inverted: orizontal instead of vertical angle and viceversa while the rectangle is well painted.
Hi, I've the same problem using the ocular plugin.
With Stellarium 0.12.1 for windows with ocular plugin 1.0.1 the FOV calculated is right, but inverted:
orizontal instead of vertical angle and viceversa while the rectangle is well painted.