On Tue, 2010-06-01 at 12:40 +0000, Dave Jones wrote:
> Hi Diego
>
> Ran your executable for 10.5 RC1 (and cleared out the 10.4 app support
> preferences before doing so)
>
> Seems to result in even worse garbled fonts now, very distorted
>
> Also, Stellarium would no longer quit using the on/off icon (and neither
> the Mac OS dock or finder bar would appear), had to force quit
>
> I've attached a screenshot below, which also shows that the object
> description obtained when clicking on an object has now mirrored itself
> to the bottom left of the screen too
>
> ** Attachment added: "Stellarium screenshot 10.5 RC1"
> http://launchpadlibrarian.net/49497617/stellarium-004.png
>
That's the same sort of corruption I was getting under Windows.
Diego - Could you please prepare a Mac build that uses the Verdana
font? (set in main.cpp)
Or better, could someone please commit a patch that allows setting of
the font from the config file so people can try the various options?
This is all we need in main.cpp (for all OS/OpenGL combos):
tmpFont.setFamily( confSettings->value("main/font_name", "DejaVu
Sans").toString() );
Dave - Hopefully you'll be able to test with a different font to help
isolate the problem - it would certainly be appreciated.
On Tue, 2010-06-01 at 12:40 +0000, Dave Jones wrote: launchpadlibrar ian.net/ 49497617/ stellarium- 004.png
> Hi Diego
>
> Ran your executable for 10.5 RC1 (and cleared out the 10.4 app support
> preferences before doing so)
>
> Seems to result in even worse garbled fonts now, very distorted
>
> Also, Stellarium would no longer quit using the on/off icon (and neither
> the Mac OS dock or finder bar would appear), had to force quit
>
> I've attached a screenshot below, which also shows that the object
> description obtained when clicking on an object has now mirrored itself
> to the bottom left of the screen too
>
> ** Attachment added: "Stellarium screenshot 10.5 RC1"
> http://
>
That's the same sort of corruption I was getting under Windows.
Diego - Could you please prepare a Mac build that uses the Verdana
font? (set in main.cpp)
Or better, could someone please commit a patch that allows setting of setFamily( confSettings- >value( "main/font_ name", "DejaVu
the font from the config file so people can try the various options?
This is all we need in main.cpp (for all OS/OpenGL combos):
tmpFont.
Sans").toString() );
Dave - Hopefully you'll be able to test with a different font to help
isolate the problem - it would certainly be appreciated.