Stellarium crashes immediately after loading on my system (latest updated XP) - both build 0.10.4 and the download on this thread was tried (stellarium-r6054-win32.exe) - the resulting log follows below. But, first a quick comment...
The older version (stellarium-0.9.1) ran without problems on this same PC for some time, however on attempting to reinstall that version, I see the same immediate crash problem, so I believe it may have something to do with a recent update of XP... maybe a missing or a changed .DLL file.
2010-04-01T16:21:51
Windows XP
Compiled with GCC 4.4.0
Qt runtime version: 4.6.2
Qt compilation version: 4.6.2
Addressing mode: 32-bit
Total memory: 1982 MB (unreliable)
Total virtual memory: 2047 MB (unreliable)
Physical memory in use: 35%
Processor speed: 1994 MHz
Processor name: AMD Athlon(tm) 64 Processor 3200+
D:\Stellarium\stellarium.exe
-------------------------------------------------------------------
[ This is Stellarium 0.10.5 (SVN r6054) - http://www.stellarium.org ]
[ Copyright (C) 2000-2010 Fabien Chereau et al ]
-------------------------------------------------------------------
Writing log file to: "C:/Documents and Settings/hc2652/Application Data/Stellarium/log.txt"
File search paths:
0 . "C:\Documents and Settings\hc2652\Application Data\Stellarium"
1 . "."
Attempting to use an existing older config file.
Config file is: "C:\Documents and Settings\hc2652\Application Data\Stellarium/config.ini"
Qt GL paint engine is: "OpenGL2"
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
Cache directory is: "C:\Documents and Settings\hc2652\Local Settings\Application Data\stellarium\stellarium\cache"
Sky language is "en"
Application language is "en"
Loading Solar System data ...
Loaded 38 / 38 planet orbits
Loading star data ...
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
"Loading "./stars/default/stars_0_0v0_1.cat": 0_0v0_1; 5013"
"Loading "./stars/default/stars_1_0v0_1.cat": 1_0v0_1; 21999"
"Loading "./stars/default/stars_2_0v0_1.cat": 2_0v0_1; 151416"
"Loading "./stars/default/stars_3_1v0_0.cat": 3_1v0_0; 434064"
Finished loading star catalogue data, max_geodesic_level: 3
navigation/preset_sky_time is a double - treating as jday: 2.45151e+06
Loaded 10051 NGC records
Loading NGC name data ...
Loaded 222 / 222 NGC name records successfully
Loaded 88 / 88 constellation records successfully for culture "western"
Loaded 85 / 85 constellation art records successfully for culture "western"
Loaded 89 / 89 constellation names
Loading constellation boundary data ...
Loaded 782 constellation boundary segments
Loading star names from "./skycultures/western/star_names.fab"
Loaded 230 / 230 common star names
Loading star names from "./stars/default/name.fab"
Loaded 3215 / 4359 scientific star names
Creating GUI ...
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
Stellarium crashes immediately after loading on my system (latest updated XP) - both build 0.10.4 and the download on this thread was tried (stellarium- r6054-win32. exe) - the resulting log follows below. But, first a quick comment...
The older version (stellarium-0.9.1) ran without problems on this same PC for some time, however on attempting to reinstall that version, I see the same immediate crash problem, so I believe it may have something to do with a recent update of XP... maybe a missing or a changed .DLL file.
2010-04-01T16:21:51 stellarium. exe ------- ------- ------- ------- ------- ------- ------- ------- ----- www.stellarium. org ] ------- ------- ------- ------- ------- ------- ------- ------- ----- hc2652/ Application Data/Stellarium /log.txt" hc2652\ Application Data\Stellarium" hc2652\ Application Data\Stellarium /config. ini" hc2652\ Local Settings\ Application Data\stellarium \stellarium\ cache" default/ stars_0_ 0v0_1.cat" : 0_0v0_1; 5013" default/ stars_1_ 0v0_1.cat" : 1_0v0_1; 21999" default/ stars_2_ 0v0_1.cat" : 2_0v0_1; 151416" default/ stars_3_ 1v0_0.cat" : 3_1v0_0; 434064" preset_ sky_time is a double - treating as jday: 2.45151e+06 western/ star_names. fab" default/ name.fab"
Windows XP
Compiled with GCC 4.4.0
Qt runtime version: 4.6.2
Qt compilation version: 4.6.2
Addressing mode: 32-bit
Total memory: 1982 MB (unreliable)
Total virtual memory: 2047 MB (unreliable)
Physical memory in use: 35%
Processor speed: 1994 MHz
Processor name: AMD Athlon(tm) 64 Processor 3200+
D:\Stellarium\
------
[ This is Stellarium 0.10.5 (SVN r6054) - http://
[ Copyright (C) 2000-2010 Fabien Chereau et al ]
------
Writing log file to: "C:/Documents and Settings/
File search paths:
0 . "C:\Documents and Settings\
1 . "."
Attempting to use an existing older config file.
Config file is: "C:\Documents and Settings\
Qt GL paint engine is: "OpenGL2"
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
Cache directory is: "C:\Documents and Settings\
Sky language is "en"
Application language is "en"
Loading Solar System data ...
Loaded 38 / 38 planet orbits
Loading star data ...
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
"Loading "./stars/
"Loading "./stars/
"Loading "./stars/
"Loading "./stars/
Finished loading star catalogue data, max_geodesic_level: 3
navigation/
Loaded 10051 NGC records
Loading NGC name data ...
Loaded 222 / 222 NGC name records successfully
Loaded 88 / 88 constellation records successfully for culture "western"
Loaded 85 / 85 constellation art records successfully for culture "western"
Loaded 89 / 89 constellation names
Loading constellation boundary data ...
Loaded 782 constellation boundary segments
Loading star names from "./skycultures/
Loaded 230 / 230 common star names
Loading star names from "./stars/
Loaded 3215 / 4359 scientific star names
Creating GUI ...
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."