Comment 6 for bug 551206

Revision history for this message
Ron Culver (ronc-earthlink) wrote :

Stellarium crashes immediately after loading on my system (latest updated XP) - both build 0.10.4 and the download on this thread was tried (stellarium-r6054-win32.exe) - the resulting log follows below. But, first a quick comment...

The older version (stellarium-0.9.1) ran without problems on this same PC for some time, however on attempting to reinstall that version, I see the same immediate crash problem, so I believe it may have something to do with a recent update of XP... maybe a missing or a changed .DLL file.

2010-04-01T16:21:51
Windows XP
Compiled with GCC 4.4.0
Qt runtime version: 4.6.2
Qt compilation version: 4.6.2
Addressing mode: 32-bit
Total memory: 1982 MB (unreliable)
Total virtual memory: 2047 MB (unreliable)
Physical memory in use: 35%
Processor speed: 1994 MHz
Processor name: AMD Athlon(tm) 64 Processor 3200+
D:\Stellarium\stellarium.exe
 -------------------------------------------------------------------
[ This is Stellarium 0.10.5 (SVN r6054) - http://www.stellarium.org ]
[ Copyright (C) 2000-2010 Fabien Chereau et al ]
 -------------------------------------------------------------------
Writing log file to: "C:/Documents and Settings/hc2652/Application Data/Stellarium/log.txt"
File search paths:
  0 . "C:\Documents and Settings\hc2652\Application Data\Stellarium"
  1 . "."
Attempting to use an existing older config file.
Config file is: "C:\Documents and Settings\hc2652\Application Data\Stellarium/config.ini"
Qt GL paint engine is: "OpenGL2"
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
Cache directory is: "C:\Documents and Settings\hc2652\Local Settings\Application Data\stellarium\stellarium\cache"
Sky language is "en"
Application language is "en"
Loading Solar System data ...
Loaded 38 / 38 planet orbits
Loading star data ...
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
"Loading "./stars/default/stars_0_0v0_1.cat": 0_0v0_1; 5013"
"Loading "./stars/default/stars_1_0v0_1.cat": 1_0v0_1; 21999"
"Loading "./stars/default/stars_2_0v0_1.cat": 2_0v0_1; 151416"
"Loading "./stars/default/stars_3_1v0_0.cat": 3_1v0_0; 434064"
Finished loading star catalogue data, max_geodesic_level: 3
navigation/preset_sky_time is a double - treating as jday: 2.45151e+06
Loaded 10051 NGC records
Loading NGC name data ...
Loaded 222 / 222 NGC name records successfully
Loaded 88 / 88 constellation records successfully for culture "western"
Loaded 85 / 85 constellation art records successfully for culture "western"
Loaded 89 / 89 constellation names
Loading constellation boundary data ...
Loaded 782 constellation boundary segments
Loading star names from "./skycultures/western/star_names.fab"
Loaded 230 / 230 common star names
Loading star names from "./stars/default/name.fab"
Loaded 3215 / 4359 scientific star names
Creating GUI ...
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."
QGLShader::link: " Link successful. The GLSL vertex shader will run in software due to the GLSL fragment shader running in software. The GLSL fragment shader will run in hardware."