Comment 4 for bug 1731788

Revision history for this message
gzotti (georg-zotti) wrote :

OK, there is a shader error reported in the logfile by your D3d9 shader compiler.
Is the Geforce 560 not compatible with DX11? Try with --angle-d3d11 please.

I still cannot reproduce this with Geforce 960 or Intel HD530.

The shader has not changed since May (r9387), i.e. 0.16.1 already came with it and should show the same issues. V0.90.0.9852 brought the first public beta with planet Nomenclature. Surprising if this causes a new shader bug?