The root of the problem seems to come from the ringS texture used only if the planet has a ring in the planet shader. Since this is executed in the GPU, we have to assume the block can be executed even when the condition is false. I will try to find a simple fix for that.
I can reproduce on my MacBook Air mini.
The root of the problem seems to come from the ringS texture used only if the planet has a ring in the planet shader. Since this is executed in the GPU, we have to assume the block can be executed even when the condition is false. I will try to find a simple fix for that.