the problem is that a comet is rendered as a 3d object without backface culling. A way out could be manually inverting all faces towards the viewer into a new index array before calling drawFromArrays() with backface culling activated. may be quite slow though.
the problem is that a comet is rendered as a 3d object without backface culling. A way out could be manually inverting all faces towards the viewer into a new index array before calling drawFromArrays() with backface culling activated. may be quite slow though.