One more observation: (Planet.cpp, line 1244)
lum = cosAngleLightNormal;
instead of original
lum = max(0.0, cosAngleLightNormal) * (A + B * max(0.0, gamma) * C) * 2.;
produces nice non-flickering night Moon image, but it is not so good for day times.
One more observation: (Planet.cpp, line 1244) rmal; rmal) * (A + B * max(0.0, gamma) * C) * 2.;
lum = cosAngleLightNo
instead of original
lum = max(0.0, cosAngleLightNo
produces nice non-flickering night Moon image, but it is not so good for day times.