Alexander, can you test if you like this behaviour of comets now, and if it causes too much loss in frame rate.
A similar change can be made in Planet.cpp, but if somebody again has 11000 NEAs, fps loss is massive, i.e. the same issue we had before 0.13.1.
Alexander, can you test if you like this behaviour of comets now, and if it causes too much loss in frame rate.
A similar change can be made in Planet.cpp, but if somebody again has 11000 NEAs, fps loss is massive, i.e. the same issue we had before 0.13.1.