I cherry-picked the arm fix from trunk instead. The next problem points would be:
---
/build/buildd/stellarium-0.13.1/src/core/StelPainter.cpp: In member function 'void StelPainter::drawStelVertexArray(const StelVertexArray&, bool)':
/build/buildd/stellarium-0.13.1/src/core/StelPainter.cpp:1151:22: error: 'GL_DOUBLE' was not declared in this scope
setVertexPointer(3, GL_DOUBLE, arr.vertex.constData()); ^
/build/buildd/stellarium-0.13.1/src/core/StelPainter.cpp: In member function 'void StelPainter::setArrays(const Vec3d*, const Vec2f*, const Vec3f*, const Vec3f*)':
/build/buildd/stellarium-0.13.1/src/core/StelPainter.cpp:1717:22: error: 'GL_DOUBLE' was not declared in this scope
setVertexPointer(3, GL_DOUBLE, vertices); ^
---
I cherry-picked the arm fix from trunk instead. The next problem points would be:
--- buildd/ stellarium- 0.13.1/ src/core/ StelPainter. cpp: In member function 'void StelPainter: :drawStelVertex Array(const StelVertexArray&, bool)': buildd/ stellarium- 0.13.1/ src/core/ StelPainter. cpp:1151: 22: error: 'GL_DOUBLE' was not declared in this scope ter(3, GL_DOUBLE, arr.vertex. constData( ));
^ buildd/ stellarium- 0.13.1/ src/core/ StelPainter. cpp: In member function 'void StelPainter: :setArrays( const Vec3d*, const Vec2f*, const Vec3f*, const Vec3f*)': buildd/ stellarium- 0.13.1/ src/core/ StelPainter. cpp:1717: 22: error: 'GL_DOUBLE' was not declared in this scope ter(3, GL_DOUBLE, vertices);
^
/build/
/build/
setVertexPoin
/build/
/build/
setVertexPoin
---
(https:/ /launchpadlibra rian.net/ 191231642/ buildlog_ ubuntu- vivid-armhf. stellarium_ 0.13.1- 1ubuntu1~ beta1~test1_ FAILEDTOBUILD. txt.gz)