Found out (with some help from other ones) that the crash only happens at those planets where Stellarium shows rings. If I set the rings-parameter in ssystem.ini to false, no crash happens.
Also I was introduced to the program "GPU Caps Viewer", which scans the OpenGL possibilities of the GPU. During these tests I got the following error messages because these things were missed:
* vertex texture unit für Vertex displacement Mapping
* support of GL_EXT_gpu_shader4
GL_ARB_draw_instanced
GL_EXT_draw_instanced
for HW Geometry Instancing
* Fragment Shader not supported by HW
I've attached a report file of GPU Caps Viewer also, which tells much more about my graphics hardware. - Anyway I think, the program crash mainly depends on the elderly hardware.
Some more information about this crash:
Found out (with some help from other ones) that the crash only happens at those planets where Stellarium shows rings. If I set the rings-parameter in ssystem.ini to false, no crash happens.
Also I was introduced to the program "GPU Caps Viewer", which scans the OpenGL possibilities of the GPU. During these tests I got the following error messages because these things were missed:
* vertex texture unit für Vertex displacement Mapping draw_instanced draw_instanced
* support of GL_EXT_gpu_shader4
GL_ARB_
GL_EXT_
for HW Geometry Instancing
* Fragment Shader not supported by HW
I've attached a report file of GPU Caps Viewer also, which tells much more about my graphics hardware. - Anyway I think, the program crash mainly depends on the elderly hardware.