game hangs at startup screen

Bug #492799 reported by tajmahal
This bug report is a duplicate of:  Bug #401870: OSX version von Sieder2 stürzt ab. Edit Remove
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Return To The Roots
Status tracked in S25client
S25client
Triaged
High
FloSoft

Bug Description

rev 5741
Mac OS X 10.6.2 (Snow Leopard)

The game hangs at the startup screen.

The "top" command reports that "sound-convert" uses 100% CPU.

[last terminal output]
(...)
lade "./share/s25rttr/S2/GFX/PICS/MISSION/SAMERICA.LBM": fertig (58ms)
lade "./share/s25rttr/S2/GFX/PICS/MISSION/SASIA.LBM": fertig (57ms)
Starting samplerate conversionInput file: "./share/s25rttr/S2/DATA/SOUNDDAT/SOUND.LST"
Output file: "/Users/tobias/.s25rttr/LSTS/SOUND.LST"
using Script: "./share/s25rttr/RTTR/sound.scs"
[/last terminal output]

This is not a new problem, but has been existent since many revisions.

Is there a way to start the game without sound-convert?

Tags: rev5741
Revision history for this message
FloSoft (flosoft) wrote : Re: [Bug 492799] [NEW] game hangs at startup screen

> Is there a way to start the game without sound-convert?

yes you can copy ./share/s25rttr/S2/DATA/SOUNDDAT/SOUND.LST to
/Users/tobias/.s25rttr/LSTS/SOUND.LST to avoid the start of the
sound-converter. But your sounds will sound really wrong.

tags: added: rev5741
Revision history for this message
tajmahal (tobias-braun-abstatt) wrote :

This is what I get after copying sound.lst:

lade "/Users/tobias/.s25rttr/LSTS/SOUND.LST": fertig (7ms)
fertig (20ms)
s25client(1368,0xa071b500) malloc: *** error for object 0xa065ef80: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
/Applications/s25client.app/Contents/MacOS/rttr.command: line 63: 1368 Bus error ./bin/s25client

Revision history for this message
FloSoft (flosoft) wrote :

okay, then its a dupe of Bug #401870

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