Comment 16 for bug 1400339

Revision history for this message
ZaszuĹ› (zaszus) wrote :

Hi!

I confirm that this issue also repeats when we try to load a large map in a direct ip game (when our network connection is slow). Funnily, with really small maps of something like 48x48 we can create and play well, but when we try to load a 128x128 map, we get "Connection failed" and the log indicates time-out... So I believe it's really the ping timeout issue, although you can see better.

And by the way, thanks for the cool reimplementation of the game! I have noticed some changes, but they are for the better! Super job!!!