Various game display trashed images and animation/video and crash as soon as opacity comes into play.
RE: Alistair++ crashes when moving mouse over buttons in start menu:
$ RENPY_RENDERER=sw realistair
ALSA lib pcm.c:7339:(snd_pcm_recover) underrun occurred
Full traceback:
File "/usr/share/renpy/renpy/execution.py", line 265, in run
node.execute()
File "/usr/share/renpy/renpy/ast.py", line 632, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide)
File "/usr/share/renpy/renpy/python.py", line 977, in py_exec_bytecode
exec bytecode in globals, locals
File "C:\Users\Owner\Documents\visualnovel\inprogress\realistair/game/options.rpy", line 274, in <module>
File "/usr/share/renpy/renpy/exports.py", line 751, in imagemap
roll_forward=roll_forward)
File "/usr/share/renpy/renpy/ui.py", line 237, in interact
rv = renpy.game.interface.interact(**kwargs)
File "/usr/share/renpy/renpy/display/core.py", line 1798, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "/usr/share/renpy/renpy/display/core.py", line 2319, in interact_core
rv = renpy.display.focus.mouse_handler(ev, x, y)
File "/usr/share/renpy/renpy/display/focus.py", line 234, in mouse_handler
new_focus = renpy.display.render.focus_at_point(x, y)
File "render.pyx", line 335, in renpy.display.render.focus_at_point (gen/renpy.display.render.c:4233)
File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178)
File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178)
File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178)
File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178)
File "render.pyx", line 929, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:11870)
File "render.pyx", line 1042, in renpy.display.render.Render.is_pixel_opaque (gen/renpy.display.render.c:13637)
File "/usr/share/renpy/renpy/display/swdraw.py", line 993, in is_pixel_opaque
if self.is_pixel_opaque(child, x, y):
File "/usr/share/renpy/renpy/display/swdraw.py", line 993, in is_pixel_opaque
if self.is_pixel_opaque(child, x, y):
File "/usr/share/renpy/renpy/display/swdraw.py", line 1001, in is_pixel_opaque
if not child.get_masks()[3] or child.get_at((cx, cy))[3]:
TypeError: integer argument expected, got float
While running game code:
File "C:\Users\Owner\Documents\visualnovel\inprogress\realistair/game/options.rpy", line 266, in script
File "C:\Users\Owner\Documents\visualnovel\inprogress\realistair/game/options.rpy", line 274, in python
TypeError: integer argument expected, got float
Fatal Python error: (pygame parachute) Segmentation Fault
The same for "Don't take it personally, babe, it just ain't your story"
$ RENPY_RENDERER=sw donttakeitpersonally
Full traceback:
File "/usr/share/renpy/renpy/execution.py", line 265, in run
node.execute()
File "/usr/share/renpy/renpy/ast.py", line 1413, in execute
self.call("execute")
File "/usr/share/renpy/renpy/ast.py", line 1426, in call
renpy.statements.call(method, parsed, *args, **kwargs)
File "/usr/share/renpy/renpy/statements.py", line 100, in call
return method(parsed, *args, **kwargs)
File "common/00statements.rpy", line 540, in execute_call_screen
store._return = renpy.call_screen(name, **kwargs)
File "/usr/share/renpy/renpy/exports.py", line 1460, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "/usr/share/renpy/renpy/ui.py", line 237, in interact
rv = renpy.game.interface.interact(**kwargs)
File "/usr/share/renpy/renpy/display/core.py", line 1798, in interact
repeat, rv = self.interact_core(preloads=preloads, **kwargs)
File "/usr/share/renpy/renpy/display/core.py", line 2319, in interact_core
rv = renpy.display.focus.mouse_handler(ev, x, y)
File "/usr/share/renpy/renpy/display/focus.py", line 234, in mouse_handler
new_focus = renpy.display.render.focus_at_point(x, y)
File "render.pyx", line 335, in renpy.display.render.focus_at_point (gen/renpy.display.render.c:4233)
File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178)
File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178)
File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178)
File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178)
File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178)
File "render.pyx", line 946, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:12178)
File "render.pyx", line 929, in renpy.display.render.Render.focus_at_point (gen/renpy.display.render.c:11870)
File "render.pyx", line 1042, in renpy.display.render.Render.is_pixel_opaque (gen/renpy.display.render.c:13637)
File "/usr/share/renpy/renpy/display/swdraw.py", line 993, in is_pixel_opaque
if self.is_pixel_opaque(child, x, y):
File "/usr/share/renpy/renpy/display/swdraw.py", line 1001, in is_pixel_opaque
if not child.get_masks()[3] or child.get_at((cx, cy))[3]:
TypeError: integer argument expected, got float
While running game code:
File "/Users/scout/Applications/renpy/Digital 2/game/script.rpy", line 521, in script
TypeError: integer argument expected, got float
Fatal Python error: (pygame parachute) Segmentation Fault
Various game display trashed images and animation/video and crash as soon as opacity comes into play.
RE: Alistair++ crashes when moving mouse over buttons in start menu: (snd_pcm_ recover) underrun occurred
$ RENPY_RENDERER=sw realistair
ALSA lib pcm.c:7339:
Full traceback: renpy/renpy/ execution. py", line 265, in run renpy/renpy/ ast.py" , line 632, in execute python. py_exec_ bytecode( self.code. bytecode, self.hide) renpy/renpy/ python. py", line 977, in py_exec_bytecode Owner\Documents \visualnovel\ inprogress\ realistair/ game/options. rpy", line 274, in <module> renpy/renpy/ exports. py", line 751, in imagemap forward= roll_forward) renpy/renpy/ ui.py", line 237, in interact interface. interact( **kwargs) renpy/renpy/ display/ core.py" , line 1798, in interact core(preloads= preloads, **kwargs) renpy/renpy/ display/ core.py" , line 2319, in interact_core focus.mouse_ handler( ev, x, y) renpy/renpy/ display/ focus.py" , line 234, in mouse_handler render. focus_at_ point(x, y) render. focus_at_ point (gen/renpy. display. render. c:4233) render. Render. focus_at_ point (gen/renpy. display. render. c:12178) render. Render. focus_at_ point (gen/renpy. display. render. c:12178) render. Render. focus_at_ point (gen/renpy. display. render. c:12178) render. Render. focus_at_ point (gen/renpy. display. render. c:12178) render. Render. focus_at_ point (gen/renpy. display. render. c:11870) render. Render. is_pixel_ opaque (gen/renpy. display. render. c:13637) renpy/renpy/ display/ swdraw. py", line 993, in is_pixel_opaque pixel_opaque( child, x, y): renpy/renpy/ display/ swdraw. py", line 993, in is_pixel_opaque pixel_opaque( child, x, y): renpy/renpy/ display/ swdraw. py", line 1001, in is_pixel_opaque masks() [3] or child.get_at((cx, cy))[3]:
File "/usr/share/
node.execute()
File "/usr/share/
renpy.
File "/usr/share/
exec bytecode in globals, locals
File "C:\Users\
File "/usr/share/
roll_
File "/usr/share/
rv = renpy.game.
File "/usr/share/
repeat, rv = self.interact_
File "/usr/share/
rv = renpy.display.
File "/usr/share/
new_focus = renpy.display.
File "render.pyx", line 335, in renpy.display.
File "render.pyx", line 946, in renpy.display.
File "render.pyx", line 946, in renpy.display.
File "render.pyx", line 946, in renpy.display.
File "render.pyx", line 946, in renpy.display.
File "render.pyx", line 929, in renpy.display.
File "render.pyx", line 1042, in renpy.display.
File "/usr/share/
if self.is_
File "/usr/share/
if self.is_
File "/usr/share/
if not child.get_
TypeError: integer argument expected, got float
While running game code: Owner\Documents \visualnovel\ inprogress\ realistair/ game/options. rpy", line 266, in script Owner\Documents \visualnovel\ inprogress\ realistair/ game/options. rpy", line 274, in python
File "C:\Users\
File "C:\Users\
TypeError: integer argument expected, got float
Fatal Python error: (pygame parachute) Segmentation Fault
The same for "Don't take it personally, babe, it just ain't your story" nally
$ RENPY_RENDERER=sw donttakeitperso
Full traceback: renpy/renpy/ execution. py", line 265, in run renpy/renpy/ ast.py" , line 1413, in execute call("execute" ) renpy/renpy/ ast.py" , line 1426, in call statements. call(method, parsed, *args, **kwargs) renpy/renpy/ statements. py", line 100, in call 00statements. rpy", line 540, in execute_call_screen screen( name, **kwargs) renpy/renpy/ exports. py", line 1460, in call_screen interact( mouse=" screen" , type="screen", roll_forward= roll_forward) renpy/renpy/ ui.py", line 237, in interact interface. interact( **kwargs) renpy/renpy/ display/ core.py" , line 1798, in interact core(preloads= preloads, **kwargs) renpy/renpy/ display/ core.py" , line 2319, in interact_core focus.mouse_ handler( ev, x, y) renpy/renpy/ display/ focus.py" , line 234, in mouse_handler render. focus_at_ point(x, y) render. focus_at_ point (gen/renpy. display. render. c:4233) render. Render. focus_at_ point (gen/renpy. display. render. c:12178) render. Render. focus_at_ point (gen/renpy. display. render. c:12178) render. Render. focus_at_ point (gen/renpy. display. render. c:12178) render. Render. focus_at_ point (gen/renpy. display. render. c:12178) render. Render. focus_at_ point (gen/renpy. display. render. c:12178) render. Render. focus_at_ point (gen/renpy. display. render. c:12178) render. Render. focus_at_ point (gen/renpy. display. render. c:11870) render. Render. is_pixel_ opaque (gen/renpy. display. render. c:13637) renpy/renpy/ display/ swdraw. py", line 993, in is_pixel_opaque pixel_opaque( child, x, y): renpy/renpy/ display/ swdraw. py", line 1001, in is_pixel_opaque masks() [3] or child.get_at((cx, cy))[3]:
File "/usr/share/
node.execute()
File "/usr/share/
self.
File "/usr/share/
renpy.
File "/usr/share/
return method(parsed, *args, **kwargs)
File "common/
store._return = renpy.call_
File "/usr/share/
rv = renpy.ui.
File "/usr/share/
rv = renpy.game.
File "/usr/share/
repeat, rv = self.interact_
File "/usr/share/
rv = renpy.display.
File "/usr/share/
new_focus = renpy.display.
File "render.pyx", line 335, in renpy.display.
File "render.pyx", line 946, in renpy.display.
File "render.pyx", line 946, in renpy.display.
File "render.pyx", line 946, in renpy.display.
File "render.pyx", line 946, in renpy.display.
File "render.pyx", line 946, in renpy.display.
File "render.pyx", line 946, in renpy.display.
File "render.pyx", line 929, in renpy.display.
File "render.pyx", line 1042, in renpy.display.
File "/usr/share/
if self.is_
File "/usr/share/
if not child.get_
TypeError: integer argument expected, got float
While running game code: scout/Applicati ons/renpy/ Digital 2/game/script.rpy", line 521, in script
File "/Users/
TypeError: integer argument expected, got float
Fatal Python error: (pygame parachute) Segmentation Fault