Comment 2 for bug 919394

Revision history for this message
stefaan.himpe@gmail.com (stefaan-himpe) wrote :

Fri Jan 20 06:51:22 2012
Windows-XP-5.1.2600-SP2
Ren'Py 6.13.8.1675
A Ren'Py Game 0.0

Couldn't import angle renderer:
Traceback (most recent call last):
  File "C:\thuisonderwijs\eenbalindebeek\Een_bal_in_een_beek-win32\renpy\display\core.py", line 1256, in make_draw
  File "renpy\angle\gldraw.pyo", line 12, in <module>
  File "renpy\angle\gldraw.pyo", line 10, in __load
ImportError: DLL load failed: Kan opgegeven module niet vinden.
Unknown renderer: angle

Windowed mode.
Screen sizes: virtual=(800, 600) physical=(800, 600)
Vendor: 'ATI Technologies Inc.'
Renderer: 'RADEON 9800 Pro x86/SSE2'
Version: '1.4.4103 WinXP Release'
Display Info: <VideoInfo(hw = 0, wm = 1,video_mem = 0
      blit_hw = 0, blit_hw_CC = 0, blit_hw_A = 0,
      blit_sw = 0, blit_sw_CC = 0, blit_sw_A = 0,
      bitsize = 32, bytesize = 4,
      masks = (16711680, 65280, 255, 0),
      shifts = (16, 8, 0, 0),
      losses = (0, 0, 0, 8),
      current_w = 1280, current_h = 1024
> >
Extensions:

    GL_ARB_depth_texture
    GL_ARB_fragment_program
    GL_ARB_fragment_shader
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_mirrored_repeat
    GL_ARB_transpose_matrix
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATIX_texture_env_combine3
    GL_ATIX_texture_env_route
    GL_ATIX_vertex_shader_output_point_size
    GL_ATI_draw_buffers
    GL_ATI_element_array
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_map_object_buffer
    GL_ATI_separate_stencil
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_ATI_vertex_array_object
    GL_ATI_vertex_attrib_array_object
    GL_ATI_vertex_streams
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_stencil_wrap
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_vertex_array
    GL_EXT_vertex_shader
    GL_HP_occlusion_test
    GL_NV_blend_square
    GL_NV_occlusion_query
    GL_NV_point_sprite
    GL_NV_texgen_reflection
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_multitexture
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SGI_color_matrix
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_extensions_string
    WGL_EXT_swap_control
Number of texture units: 8
Using shader environment.
Using copy RTT.
Using gl renderer.
Texture testing:
- Incorrect pixel color in 64px texture: (98, 98, 98)
Traceback (most recent call last):
  File "C:\thuisonderwijs\eenbalindebeek\Een_bal_in_een_beek-win32\renpy\bootstrap.py", line 291, in bootstrap
  File "C:\thuisonderwijs\eenbalindebeek\Een_bal_in_een_beek-win32\renpy\main.py", line 346, in main
  File "C:\thuisonderwijs\eenbalindebeek\Een_bal_in_een_beek-win32\renpy\display\core.py", line 1149, in __init__
  File "C:\thuisonderwijs\eenbalindebeek\Een_bal_in_een_beek-win32\renpy\display\core.py", line 1356, in set_mode
  File "gldraw.pyx", line 293, in renpy.gl.gldraw.GLDraw.set_mode (gen\renpy.gl.gldraw.c:3528)
  File "gldraw.pyx", line 509, in renpy.gl.gldraw.GLDraw.init (gen\renpy.gl.gldraw.c:5948)
  File "gltexture.pyx", line 179, in renpy.gl.gltexture.test_texture_sizes (gen\renpy.gl.gltexture.c:2221)
Exception: Textures are not rendering properly.