Fixed in r104
And realised that SpriteGroups probably won't be killed off, but still: for very large groups of sprites, use Cameras. They're a lot faster, because all computation is done GPU side.
Fixed in r104
And realised that SpriteGroups probably won't be killed off, but still: for very large groups of sprites, use Cameras. They're a lot faster, because all computation is done GPU side.