pcb

Comment 7 for bug 1100620

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Peter Clifton (pcjc2) wrote :

Have you tried any of my OpenGL branches?

git clone git://repo.or.cz/geda-gaf/pcjc2.git

Take a prod at the the "pcb+gl_experimental" branch.

That should be faster than git HEAD, as it uses a much more efficient way of rendering the polygons...

It uses rasteriser code borrowed from Cairo for complex shapes, and has a few other little tricks to keep things fast. It short-cuts rendering circular holes in polygons by using a pixel shader.