Comment 5 for bug 1214833

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Raphael Isemann (teemperor) wrote : Re: [ARM] use egl equivalent instead of gl

We use at least one GL call, the one with the texture size limit. I think we can remove it in the worst case as we are anyway downscaling to screen-size via the CPU before we render. At least i can remember it works without the call.

If there is some fancy trick to conditional compile some code-piece only on arm, that would be probably the best solution, but i have no idea how to achieve such a thing.