We use at least one GL call, the one with the texture size limit. I think we can remove it in the worst case as we are anyway downscaling to screen-size via the CPU before we render. At least i can remember it works without the call.
If there is some fancy trick to conditional compile some code-piece only on arm, that would be probably the best solution, but i have no idea how to achieve such a thing.
We use at least one GL call, the one with the texture size limit. I think we can remove it in the worst case as we are anyway downscaling to screen-size via the CPU before we render. At least i can remember it works without the call.
If there is some fancy trick to conditional compile some code-piece only on arm, that would be probably the best solution, but i have no idea how to achieve such a thing.