No, we do not clear the padded buffer. It won't fix anything either, because if we cleared it to e.g. black, there would still be a border, but it would be black.
The real solution would be to implement clamping in the shader, like Craig proposed.
No, we do not clear the padded buffer. It won't fix anything either, because if we cleared it to e.g. black, there would still be a border, but it would be black.
The real solution would be to implement clamping in the shader, like Craig proposed.