That (unless the debugger is incorrect) suggests again that something is being called on a nullptr GraphicsEngine.
It could be that something more fundamentally wrong is going on in your build; for example that the compiler settings (_DEBUG or NDEBUG setting, or MSVC version) doesn't match the one one used to produce the Panda build.
That (unless the debugger is incorrect) suggests again that something is being called on a nullptr GraphicsEngine.
It could be that something more fundamentally wrong is going on in your build; for example that the compiler settings (_DEBUG or NDEBUG setting, or MSVC version) doesn't match the one one used to produce the Panda build.