OK, as expected. CPUID is currently only implemented on Windows, though, so we still need to implement it on other systems.
As for other info, much of it is requested via Direct3D currently, and it needs to be explicitly requested via "request-dxdisplay-information true". However, this is very slow, so it is strongly advised against.
OK, as expected. CPUID is currently only implemented on Windows, though, so we still need to implement it on other systems.
As for other info, much of it is requested via Direct3D currently, and it needs to be explicitly requested via "request- dxdisplay- information true". However, this is very slow, so it is strongly advised against.