Alright ! I set it right but the issue is still manifesting.
I managed to prevent it by replacing the type of the _solids array in CollisionNode from pvector to vector. It doesn't crash anymore, but I assume it'll cause issues with the reference count of some solids ? Because I have some issues with collisions node that I can't show, collisions tests that crashes because of memory cleanup stuff, and I suppose it's linked to that change.
Alright ! I set it right but the issue is still manifesting.
I managed to prevent it by replacing the type of the _solids array in CollisionNode from pvector to vector. It doesn't crash anymore, but I assume it'll cause issues with the reference count of some solids ? Because I have some issues with collisions node that I can't show, collisions tests that crashes because of memory cleanup stuff, and I suppose it's linked to that change.